Is VR dead? No, it’s not, as far as Sony is concerned. Hideaki Nishino, SVP of Global Product Strategy and Management, said “I would like to expect the PS5 to have a VR experience that is appropriate for the PS5”. For now, the company is making the current PSVR compatible with the PlayStation 5.
But behind the scenes Sony is working on improving VR and AR headsets. A patent application was dug up by LetsGoDigital, which covers ways to ensure the user is wearing the headset correctly.
VR and AR headset (P - pressure sensor, S - speaker, ACC - accelerometer)One approach is to use pressure sensors or strain gauges, alternatively a camera and image recognition may be used. The simplest feature enable that is to power down the headset when not worn and power it back up when the user puts it on. Also, the sensors will be used to determine if the headset is worn correctly and the user will be instructed on how to achieve a stable, comfortable fit.
Headset and computer/console configuration
The headset described in the patent will also feature haptic feedback and LEDs “for purposes to be disclosed soon”. The PS5 DualSense controller brought significantly-improved haptic feedback for a more immersive experience, so it makes sense that the headset will be designed in a similar fashion.
Note that the patent drawings show two designs – one VR headset and one glasses-like AR headset. Last year Sony unveiled the SED-100A holographic waveguide display, which can overlay graphics onto the real world, and is used by several companies for professional products.
A VR headset for the PlayStation would be geared more towards entertainment purposes, of course. But for now the company is keeping quiet on a new version of the headset as it’s still promoting the original PSVR. If you’re interested, check out the PSVR Mega Pack. If you already have a PSVR, you can get a free adapter for the PS5.
0 Response to "Sony patents VR and AR headsets with wear sensors and haptic feedback"
Post a Comment